Posts

Dazzling Dunes (saifs)

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Strange individual warriors who are amassing a great wealth and jewelry, Saifs are usually found in remote oasis where they safekeeping their wealth and abilities. They can be encountered as a part of mercenary band, traders or anything else. Under the laws of the desert nothing can attack them at their home oasis but they ought to provide hospitality to all who enter into their secret haven. It’s easy to to distinguish saifs as they tend to decorate their body with a many of jewels, from rings and tiaras till whole shining arm covers. Apart from the cosmetic reasons the jewels seems to capture the light of the sun in a way reflecting it back to their enemies. This practise led to the creation of nicknames like: shattered sun & light dragons (as these beasts of legends gathered their troves). Everyone wants to have a saif at their ranks either as a friend or a member of a band. Hit Dice : 1d10 Hit Points per level Luck Die : d6 Prime Attributes : Physique and Willpo...

Sand Whisperer

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A small teaser about our work with Christopher Cortright ;-) Once it was whole… Once the moon was our guide But time changed everything And what was whole now lies shattered in pieces like the fragments of our souls  Welcome traveler. Come and hide with me beneath the sands and I will buy for you the time itself. Sand Whisperer (Alwaswas Alrramal) Although the denizens of Khun lacks the writing language, the oral tradition flourishes. The storytelling is a form not only for entertainment but also for education. People believe that the rich history of their land are buried beneath the sand of time. Only few brave ones are taking the path of the sand whisperer spending their time among the sand dunes listening to the forgotten voices. Hourglass, masters of the order, are travelling the land in search of secrets and candidates for new recruits. It’s unknown how do they choose those recruits. Rumours speaks about magic which corrupted but other believe that a Whi...

Mass Combat:Playtest rules

Good morning Emerald Heroes. In this post we will explore a mass combat rule system. The current rules as i work with them will be included at our current project with is based at BlackHack and it's called Sharp Swords & Sinister Spells. Just a reminder when reading the checks that the system utilizes are based on roll less than the ability score (STR,DEX,CON,INT,WIS,CHA) in order to be successful. A natural 1 is what we call Critical success. Have a great weekend. Mass Combat (without Heroes involvement) Either like or not Mass Combat is been part of the RPG games since the very first inception. In away we can safely assume that those bizarre rules of counting distances and using miniatures were the humble beginnings of our beloved hobby. I put a lot of though and research to find something that suits my play style. All my effort was put behind a few concepts; that of simplicity and heroes involvement. Mass combat is break down in 3 phases (there is a...

Armour Hack.

Armour Hack Last month I’ve spent a considerable amount of time and thought around the armour rules. It was a good month as I managed to acquire a lot of “hacks” from out there. It’s good to support all our fellow game designers and in the same time expose yourself to new and awesome ideas. I’m not consider myself as a game designer although someday I may put my thoughts in a more concise way, that of a rule book or a book of options and why not a campaign setting for my homebrew campaign. This post is focused on rules for armour and how the mechanism impacts with the game rules. I won’t explain all the rules but I suppose that everything started with the classic Armour Class. Taking that knowledge as granted let’s move on to the systems: Black Hack Original: Armour as damage reduction. In this approach the armour points are been used to reduce the overall damage per encounter. Armour points are been depleted filling up after each encounter so our heroes are ready to c...