Where Heroes & Monsters encounters Dark age of Camelot.

Last night I watched a few videos from an old time favorite mmo , Dark Age of Camelot. Then me and my wife took the initiative and the nightshades became a reality.



NIGHTSHADE (Elf Mage/Thief)

·         Starting HP: 6+1d6
·         HP Gained per Level: 3
·         HP Gained during Resting: 1d6
·         Weapons & Armor: Any weapon. Leather Armor and no shields
·         All armor and shields. Attack Damage: 1d6/1d4 Unarmed or improvising

SPECIAL FEATURES

Thieves’ Skills: Roll against DEX with Advantage to open locks, remove traps, pick pockets, move silently, or hide in shadows. Roll against WIS with Advantage to hear noise. Roll against STR with Advantage to climb sheer surfaces.

Steal Spell: Once per day Nightshades can attempt to steal a magic effect from a creature. Before executing the attack action the hero must declare the intention. Only creatures with special abilities can be affected. You can try additional times at levels 4 and 8.  

Keen Senses: Rolls with Advantage when listening and when searching for secret or hidden doors.

Darkvision: An elf can see in complete darkness (non-magical) out to nearby distance.

ELF SPELLCASTING

Nightshades can cast a number of Arcane Spells per day, see the Spell casting section.

SPELLBOOK

Nightshades start with a spellbook containing a total of 2 spells from the Level 1 Magic-User Spell lists.

LEVELING UP

Pick 2 attributes and roll twice to see if attributes increase. Nightshades have a slower rate of leveling than the other classes and need one additional game session played before being able to level up.

NIGHTSHADE SPELL PROGRESSION

Note: columns are spell slot levels, lines are character levels.


Level
1
2
3
1
1


2
2


3
2
1

4
2
2

5
2
1
1
6
2
2
1
7
2
2
2
8
3
2
2
9
3
3
3
10
4
3
3

Comments

Popular posts from this blog

Rune Priests

Hacked Monsters: Behirs