Heroic Fantasy: Class Acts: Druid
Druids in Heroic Fantasy RPG system Nature, wilderness, flora & fauna are a few key concepts of the druid class. Time to add the druid class to our heroes roster Starting HP : 1d8+4 HP per level/resting :1d8 Weapons : Usually Quarterstaff, sickle and Scimitar. All the other weapons must be made of wood Armour : Gambeson or Heavy Clothes & Leather Armor Shields : All types made of wood Attack & Damage: 1d6 / 1d4 Unarmed or Improvising Special Features During the initiation to druidic circles, all druid learn the secret language only available to them. Druids roll at advantage for Tracking, Survival and Stealth in the wilderness . Druid’s attunement to nature allows them to shapeshift into a natural animal. Starting at 1st level they can change back and forth 2 times per day with additional times at 4th & 8th level. At each shift they gain 1d4 lost HP. Storytellers are encouraged to offer circumstantial benefits according to the type
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