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Aftermath the Crusade of Truth

Χαίρεται κάτοικοι του σμαραγδένιου κόσμου και μη. Το τελευταίο διάστημα το μυαλό μου ταξιδεύει σε μια ιστορία που έτρεξε πριν από 10 ακριβώς χρόνια και πολύ εύστοχα την χαρακτήρισε η Margo, ως το τέλος της 2ης σεζόν, αυτή του Αθαρ, Ιρικα και Κασπερ και όχι μόνο. Έτσι λοιπόν διάβασα εν τάχει τα πολύ όμορφα γραπτά του Αθαρ, σταυροφόρου της Αλήθειας, και έτρεξα ένα one shot μέσα στο Πάσχα με κάποιους ασυνήθιστους ήρωες από το πλέον γνωστό Κιλκισταν. Το θέμα ήταν ότι μου άρεσε τόσο πολύ ώστε αποφάσισα να κάνω μετά από καιρό μια ανάρτηση και αν όλα πάνε καλά να τρέχω κάθε χρόνο κάποια σεσσιον στην εν λόγω εποχή. Είναι μια ιδιαίτερη εποχή σχεδόν μεταπολεμική. Μια εποχή που δεν ζητάει ήρωες γιατί είδε τους ήρωες να πεθαίνουν ένας ένας. Είναι η εποχή που πήρε θνητούς και τους οδήγησε στα ουράνια και στην συνέχεια τους έριξε χάμω. Το ξέρω ότι οι περισσότεροι πιστεύουν ότι η τελευταία μάχη της Καναλ πρόσφερε τόση πίκρα αλλά στην πραγματικότητα η ιστορία πριν από 10 χρόνια ήταν η αρχή του τ...

The Captain/The Warlord Class for Heroes & Monsters

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“Come, Mr. Frodo!' he cried. 'I can't carry it for you, but I can carry you.”  ― J.R.R. Tolkien, The Return of the King CAPTAIN/WARLORD (HUMAN) (OPTIONAL: ALL RACES TO MAXIMUM LEVEL OF 8) ·          Starting HP : 8+1d6 ·          HP Gained per Level : 4 ·          HP Gained during Resting : 1d8 ·          Weapons & Armor : Light & Medium armor; Shields. All weapons allowed. ·          Attack Damage : 1d6/1d6 unarmed or Improvising SPECIAL FEATURES ·        Battle Die/BD (Optional): If you are using the optional Mass Combat Rules, Captains provide a +1 bonus to BD roll and +2 at 10 th level when leading troops in combat. ·     Commands: Each captain get to specialize at 3 different & distinct categories of shout comman...

Hacked Monsters: Behirs

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Last night I have spent time to take look at Monster Manual II for Ad&d 1 st edition and I decided to shed a light to couple of monsters. For your pleasure, I reintroduce the Behir Behir HD: 12, HP: 12d8 (50), # Of Attacks : 5 Damage : 1d6 per attack. Swallow : If 3 or more attacks are successful, Behir will attempt to engulf the victim (DEX Save). Swallowed victim must succeed at a CON save each round to avoid an 10 ongoing damage. Lightning Bolt : Every 10 rounds Behir can breathe an electrical strike causing 24 points of damage (DEX save for half) Immunity : Behirs are immune to Poison and electricity

Where Heroes & Monsters encounters Dark age of Camelot.

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Last night I watched a few videos from an old time favorite mmo , Dark Age of Camelot. Then me and my wife took the initiative and the nightshades became a reality. NIGHTSHADE (Elf Mage/Thief) ·          Starting HP : 6+1d6 ·          HP Gained per Level : 3 ·          HP Gained during Resting : 1d6 ·          Weapons & Armor : Any weapon. Leather Armor and no shields ·          All armor and shields . Attack Damage: 1d6/1d4 Unarmed or improvising SPECIAL FEATURES Thieves’ Skills : Roll against DEX with Advantage to open locks, remove traps, pick pockets, move silently, or hide in shadows. Roll against WIS with Advantage to hear noise. Roll against STR with Advantage to climb sheer surfaces. Steal Spell: Once per day Nightshades can attempt to steal...

Rune Priests

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What happens whene you try to combine Heroes & Monsters and the beloved Rules Cyclopedia? A small gift for both fans. For those interested you can acquire H&M here: http://www.drivethrurpg.com/product/222284/Heroes--Monsters RUNEPRIESTS ·           Starting HP: 8+1d6 ·          HP Gained per Level: 4 ·          HP Gained during Resting: 1d8 ·         Weapons & Armor: Any light and medium weapons and battle axes, no other heavy weapons. All armors and shields. ·          All armor and shields. Attack Damage: 1d6/1d4 Unarmed or improvising SPECIAL FEATURES Rune priests cannot banish undead as Human Clerics Extra Attacks : As part of their action a rune priests can make up to 1 attack per 3 levels (4, 7 & 10) with any weapon. Axe/Hammer Figh...

Lord Duvel, Ex Steward of Canal & Commander of the Canal’s Phoenix Guardians

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After i have finished the Emerald Hack: Player's Handbook; it was time to start creating a few notably NPCs (You can check Player's Handbook here https://docs.google.com/document/d/1WSu8pw8mBfTlcHRshkX85sPkvT_3b_QjCnwcZ-KgazI/edit?usp=sharing ) Lord Duvel, Art of War, Level 12 Ex Steward of Canal & Commander of the Canal’s Phoenix Guardians Lord Duvel’s is the lord commander of the Canal’s army. During the recent events of the Broken god & the siege of Canal, Duvel stand firm not only in resolve but also as a steward of the Jewel of the North. After the battle and with the help of the Heralds a new emperor took his rightful place leading the costly victory of the empire forces. Duvel is reserved and calculating. Although he mistrusts the magic in either form it may take; he is deeply religious but he keeps it only for himself. He learned through experience how to lead the armies and during the siege he was actually slain at the last stand but he returned...

Mathematics & Dungeon Questing

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Well today discussion was about mathematics & Dungeon Questing. I suppose that you will wonder what a combination of themes is that. A beautiful RPG, such as Dungeon Questing , with the science of math. If you are familiar with DQ is a classless RPG system based on skills and also is based on White Box rules. Before i get my hands on the printed books i didn’t believe that such a combination will ever exist, but Mikael Hassel did his miracle. So every hero is buying his/her way to eternity by spending experience points on skills in hope to overcome future threats. In some point through our play session came an obvious question; what level am I? I spend some time thinking about the idea of an overall indicator such as level and here i present you my thought: White Box has 4 different experience tables. Also as i own many of the White Box material out there, we can describe each XP table as a different gear of advancement.   White Box rules as based on a 10 level pr...