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Showing posts with the label Custom Rules.

Mass Combat:Playtest rules

Good morning Emerald Heroes. In this post we will explore a mass combat rule system. The current rules as i work with them will be included at our current project with is based at BlackHack and it's called Sharp Swords & Sinister Spells. Just a reminder when reading the checks that the system utilizes are based on roll less than the ability score (STR,DEX,CON,INT,WIS,CHA) in order to be successful. A natural 1 is what we call Critical success. Have a great weekend. Mass Combat (without Heroes involvement) Either like or not Mass Combat is been part of the RPG games since the very first inception. In away we can safely assume that those bizarre rules of counting distances and using miniatures were the humble beginnings of our beloved hobby. I put a lot of though and research to find something that suits my play style. All my effort was put behind a few concepts; that of simplicity and heroes involvement. Mass combat is break down in 3 phases (there is a...

Abstract and grid-less combat system!

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Abstract and Grid-less Combat System (for 0e, 1st Edition, 2nd Edition, 3rd edition and 5th Edition of D&D) In the last couple of days I spend some time around the combat system at rpgs in general. We must face it that we live among a plethora of different systems, ranging from extreme narrative to full strategic ones. The truth is in the last 20 years we are accustomed with terms like opportunity attacks, initiative rolls, attacks vs. AC and damage per weapon type. Although there are many variations like damage based on hero’s level or simplified damage of 1 damage per attack vs. minion who also get 1 point of Health, we mostly tend to feel that somehow combat must be freed from the chains that bind it. At that point you may think that I point you towards narrative games but fear not as it’s not my intention. As much I enjoy narrative games I cannot escape my past that of a tactical combat system based on the worlds’ most famous rpg. But that doesn’t mean I will sit idl...