Where Heroes & Monsters encounters Dark age of Camelot.
Last night I watched a few videos from an old time favorite
mmo , Dark Age of Camelot. Then me and my wife took the initiative and the nightshades became a reality.
NIGHTSHADE (Elf
Mage/Thief)
·
Starting
HP: 6+1d6
·
HP Gained
per Level: 3
·
HP Gained
during Resting: 1d6
·
Weapons
& Armor: Any weapon. Leather Armor and no shields
·
All armor
and shields. Attack Damage: 1d6/1d4 Unarmed or improvising
SPECIAL FEATURES
Thieves’ Skills: Roll against DEX with Advantage to open locks, remove traps, pick pockets, move silently,
or hide in shadows. Roll against WIS with Advantage
to hear noise. Roll against STR with Advantage
to climb sheer surfaces.
Steal Spell: Once per day Nightshades can attempt to steal a magic
effect from a creature. Before executing the attack action the hero must
declare the intention. Only creatures with special abilities can be affected.
You can try additional times at levels 4 and 8.
Keen Senses:
Rolls with Advantage when listening
and when searching for secret or hidden doors.
Darkvision: An
elf can see in complete darkness (non-magical) out to nearby distance.
ELF SPELLCASTING
Nightshades can cast a number of Arcane Spells per day, see
the Spell casting section.
SPELLBOOK
Nightshades start with a spellbook containing a total of 2
spells from the Level 1 Magic-User Spell lists.
LEVELING UP
Pick 2 attributes and roll twice to see if attributes increase.
Nightshades have a slower rate of leveling than the other classes and need one additional
game session played before being able to level up.
NIGHTSHADE SPELL
PROGRESSION
Note: columns are spell slot levels, lines are character levels.
Level
|
1
|
2
|
3
|
1
|
1
|
|
|
2
|
2
|
|
|
3
|
2
|
1
|
|
4
|
2
|
2
|
|
5
|
2
|
1
|
1
|
6
|
2
|
2
|
1
|
7
|
2
|
2
|
2
|
8
|
3
|
2
|
2
|
9
|
3
|
3
|
3
|
10
|
4
|
3
|
3
|
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