Heroic Fantasy: The Dragonlance Experiment
Greetings Emerald Gatekeepers & Est Sularus Oth Mithas
What follows is an experiment of the Aspects system and the
results we are looking for are: can the flexible Aspects system cope with the
rigid structure of one of the most famous knightly orders of rpg; that of the
Solmanic Knighthood.
Keep in mind that HF is using a 10 level progression where
the most famous game of the world goes all around till 20. I suppose than
everyone will come up with their own results.
Sir Brandon; the
story of a stable-boy
Brandon was born at Solace where he grew up witnessing all the turmoil
of the age we call War of the Lance. At the age 7 he encountered the Heroes of
the Lance and he took care of their horses as that time he was working as a
stable-boy at the Inn Of Last Home. That night one of the horse tired by
exhaustion run wild. Brandon was determined to find and calm down the beast of
burden. He finally found the horse and after an hour or so he managed to calm
down the horse. Unaware of his surroundings Brandon failed to notice the
presence of Sturm Brightblade who was searching also for the horse. Sturm
looked down the young boy and he told him the story of the legendary hero Huma.
Under the light of Solinari, Brandon got inspired and that night was
never forgotten. It was the last night of peace at the world of Krynn as the
war of the lance began.
Under the Aspect System, Brandon
can choose 3 because he belongs to the human race. At the beginning Brandon
starts with 1 Aspect while keeping the other 2 until he reaches adolescence.
Also we need a few draft rules about 0 level characters:
O level characters
·
Hit
Points: O level heroes start with 1d4 HP
·
Damage
: 1d4
·
Armour:
Gambeson
·
Weapons
: Usually very simple ones
·
Aspects:
You gain your 1st Aspect. So for Brandon we are choosing Stable-boy at the Inn of the last home. Keeping
2 extra Aspects for later use.
Then the dragon armies invaded the lands of Ansalon and chromatic
dragons, once more, dominated the skies looking forward to hunt and exterminate
all good that’s left in the world. During that times Brandon, as the rest of
the people, tried to survive and he actually managed to stay alive until the
end of the war of the lance. After the bloody war Brandon, at the age of 16,
sought to find Sturm but then he learned about the noble sacrifice of the knight
during the battle of High Clerist’s Tower. Then Brandon decided to join the
ranks of the ancient Solamnic Knighthood.
Brandon’s players choose the 2nd
aspect that of squire of knights of the
crown.
Depending on storyteller’s
campaign arcs you can have Brandon start his adventure as a squire at the age
of 16 or it can just be part of his background. Either way as a squire Brandon
must learn how to fight, obey orders, the teaching of the measure etc
(After two years) Rise! Brandon, Squire of the Crown.
Finally Brandon became a Squire
of the Crown and he is a 1st level Warrior gaining his abilities
normally. Also he choose his 3rd and last Aspect; Squire of the Crown.
Both Aspects (squire of knights
of the crown & Squire of the Crown) hold more or less social benefits which
can be use either in favor or against him. You may wonder why against but after
the war of lance the knights are trying to restore their name to the world. Even
after Sturm’s death there are places where the knights weren’t welcomed.
So Brandon is leveling normally
as warrior and his next stop it would be at level 4 where he will have to
choose another aspect.
Squire of the Crown, Brandon, you proved your worth to the order and we
are pleased by your excellence at the art of war and the way of the measure.
Will you continue as Knight of the Crown or ask in the eyes of the gods to get
promoted?
At 4th level Brandon
choose to become a Knight of the Sword the 2nd order within the
Solamnic Orders. So the storyteller prepares his trial (at least a 30 days
journey over 500 miles). The quest to become a knight can take any form for
example: retrieve an object, duel an evil, defeat a menace single handed etc.
If he successes he becomes a Knight of the Swords.
So at 4th level he
gains the Aspect: Knight of the Swords.
From now on he is Sir Brandon.
At ad&d there was a
spellcasting table for Knights of the Sword which was based on a weekly
replenishment. In sake of simplicity I decided to give Sir Brandon a few spells
which can be used under the core spell casting rules. But if you want to be
closer to the original concept then give the Knights of the Sword the clerical
spellcasting ability.
So at 4th level Knight
of the Sword casts cleric spells as a 1st level cleric. The maximum
level at HF is 10 so Knights can cast spells as 7 level cleric at maximum.
If you searching for a balance
between heroes don’t bother there wasn’t any intention to do so. To be a Knight of Solamnia
carries more burdens than benefits. We a good storyteller you can have any
number of complications to weight down your extra powers.
Finally at level 8th
Sir Brandon undertakes a new perilous mission that leads him to edge of the
world. He returns victorious and now he is ready to join the ranks of the
Knights of the Rose.
So at 8th Sir Brandon
add the final Aspect: that of Knight of
the Rose. Under this aspect Sir Brandon is completely immune to the fear
effects.
Additional Notes
You don’t have to go through all
orders in order to be knight of Solamnia. You can choose for example stay a
knight of the Crown or advance until a knight of the sword and not that of
rose. Storyteller must remind the players that each step higher comes with
extra responsibilities.
Solamnic Titles
Because we can’t be a proper
knight without the titles I present you a selection of one taken from Tales of
the Lance.
Level
|
Crown
Titles
|
Sword
Titles
|
Rose
Titles
|
1
|
Squire of the Crown
|
-
|
-
|
2
|
Defender of the Crown
|
-
|
-
|
3
|
Knight of the Crown
|
-
|
-
|
4
|
Scepter Knight
|
Knight of Swords
|
-
|
5
|
Shield Knight
|
Blade Knight
|
-
|
6
|
Lord of Shields
|
Knight Clerist
|
-
|
7
|
Lord of Crown
|
Abbot of Swords
|
-
|
8
|
Master Warrior
|
Lord of Swords
|
Knight of Heart
|
9
|
Lord Warrior
|
Master Clerist
|
Master of Roses
|
10
|
High Warrior
|
High Clerist
|
Lord of Justice
|
And finally my finishing last
thoughts:
·
Titles: You can have only one title at a time
means each time you change level or shift between order you get the appropriate
title
·
Spellcasting: Adhere to the box Tales of the
Lance I believe it’s better to give the knights clerical spells as per core
rules but the spell slot are been replenished
per week preventing the overpower issue. Also in order to cast spells as 7th
level cleric you must not shift to Knight of the Rose ranks leaving the spells
to the truly devoted ones. If you choose to take the 3 levels as Knight of the
Rose then your maximum spellcasting level would equivalent to 4 of clerics.
·
The true mentality of the order can be summarized
as: Knights of the Crown (Main body of the army, warriors & soldiers, lieutenants).
Knights of the Sword (Scholars, spiritual guidance). Knight of the Rose
(Commanders & Generals)
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