Great feats of mankind vs. RPG feats (3rd and 4th Edition of D&D)
Welcome traveler. Take a
seat by the warm fire and leave your burdens outside in the darkness.
The year 2000 it was a major milestone at the rpg
community. The major reason behind this was the open license of wizards of the
coast. By that time I believe that the company of the most famous rpg in the
planet wasn’t aware of the consequences of their own actions. It was and still
is an avalanche of ideas and opinions. I feel it is similar to Greek myth of
Prometheus. So the titan decided to steal the fire from the Olympian gods and
gave it to humankind. His decision was followed by a chain of events leading
eventually to the much desired human civilization.
As I continue my grumblings, another milestone was the
introduction of the feats. But what are feats exactly? And why it took 14 years
of the famous company to fade them back at the background as an optional rule?
Using Oxford dictionary Feat is: An achievement
that requires great courage, skill, or strength. Let’s take decompose the
above sentence into elements.
With the word courage
we imply a bold movement that has a great chance of failing.
Skills come up as
character knowledge of specific abilities, inherent or not.
Strength is sometimes a
physical value and other times a mental one.
Back to game designing,
feats is a subsystem of the rpgs that tend to include all the above elements
into single notion of action. If you enjoy a good mmo game, Feat is a macro
button that can handle a course of actions. But the thing is that we are
talking about tabletop rpgs and not computer games…
So how was the world
before 2000 around rpgs? How was the world without feats? In my humble opinion
and using one word… was creative.
Please don’t misunderstand the reason behind these thoughts. I do enjoy options
but in a manner that doesn’t affect the in game thinking. I always believed
that feats represent a bridge between out of character thinking and in
character role playing. I know a lot of people who enjoys that notion but for
me it is spoiling the moments of inception.
For one more time I’m
conducting a heresy. But wherever you see that using the feats system
optionally will hinder our fantastic heroes, I see opportunities. My fantasy
heroes will have to be creative in order to overcome the in game challenges.
They will strive to create advantages in the favour in order to beat the
unbeatable. In a sense feats of mankind are summarized at the above 2
sentences.
So choose your destiny
and avoid being shaped…
“Some men […] choose to
seek greatness, while others are forced to it. It is always better to choose
than to be forced.
A man who is forced is never completely his own master. He must dance on the strings of those who forced him.”
― Robert Jordan, The Great Hunt, Wheel of Time, 1990.
A man who is forced is never completely his own master. He must dance on the strings of those who forced him.”
― Robert Jordan, The Great Hunt, Wheel of Time, 1990.
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